Playstyle
32 games
Playstyle radar
32 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
32 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
60 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Ally saves / game
0.18 vs 0.92 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Vision score / min
3.28 vs 2.77
88 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
First blood rate
18% vs 5%
100 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 52%.
Wards cleared / game
12.2 vs 7.5
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 64 of 100, built on 8.7 wards cleared a game and 2.14 vision score a minute. Objectives trails at 28, with 1.2 epic monsters a game.
Among supports
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
In your wins 1.4, in your losses 0.9 · 16W 16L
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
In your wins 414, in your losses 144 · 16W 16L
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.
In your wins 0.13, in your losses 0.06 · 16W 16L