Playstyle radar
18 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
32
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
18 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kill participation
43% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Solo kills / game
0.6 vs 0.2
91 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 48 of 100, built on 558 damage a minute and 15% team damage share. Utility trails at 32, with 24 heals + shields a minute.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with above-median kill participation win 51% of games; below it, 45%.