Playstyle radar
54 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
54 gamesFarmingStart here
CS / min
5.9 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
318 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS at 10 min
63.5 vs 69.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Kills / min
0.28 vs 0.19
90 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Solo kills / game
4.0 vs 2.4
89 of 100 against top laners, and it matters: the better half of Diamond top laners wins 58% of games, the other half 41%.
Damage / min
944 vs 802
78 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 64 of 100, built on 859 damage a minute and 22% team damage share. Farming trails at 24, with 5.3 CS a minute.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
In your wins 5.3, in your losses 5.4 · 25W 29L
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
In your wins 401, in your losses 239 · 25W 29L
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.
In your wins 55.2, in your losses 52.4 · 25W 29L