Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season98 games
What to work on
60 gamesAggressionStart here
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Solo kills / game
0.3 vs 0.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
CS / min
7.2 vs 6.5
79 of 100 against Master+ Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 68% of games, the other half 33%.
Vision score / min
1.10 vs 0.79
85 of 100 against Master+ Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 55% of games, the other half 45%.
Wards cleared / game
5.5 vs 2.6
100 of 100 against Master+ Nunu & Willump players. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 75 of 100, built on 3.1 epic monsters a game and 1032 objective damage a minute. Damage trails at 8, with 14% team damage share. That is the Vanguard trade: damage is not where this class wins games.
Among junglers
Nunu & Willump junglers with above-median first blood rate win 56% of games; below it, 50%.
This season, in your wins 2%, in your losses 4% · 52W 46L
Nunu & Willump junglers with above-median solo kills a game win 53% of games; below it, 48%.
This season, in your wins 0.2, in your losses 0.3 · 52W 46L