Playstyle radar
13 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.16 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Vision score / min
1.21 vs 0.79
98 of 100 against Master+ Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 55% of games, the other half 45%.
Kill participation
62% vs 57%
81 of 100 against Master+ Nunu & Willump players. Keep it; it is part of how the games get won.
Wards cleared / game
5.9 vs 2.6
100 of 100 against Master+ Nunu & Willump players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 75 of 100, built on 3.1 epic monsters a game and 958 objective damage a minute. Damage trails at 18, with 515 damage a minute.
Among junglers
Nunu & Willump junglers with fewer deaths a minute than the median win 75% of games; with more, 26%.
Nunu & Willump junglers with less time spent dead than the median win 72% of games; with more, 28%.
Nunu & Willump junglers with above-median kills a minute win 61% of games; below it, 40%.