Playstyle radar
32 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
32 gamesVisionStart here
Control wards / game
1.4 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kill participation
44% vs 55% typical
Rotate toward fights as they start and finish the kills your team sets up.
Objectives
Epic monsters / game
1.2 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Time spent dead
6% vs 9%
84 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Deaths / min
0.17 vs 0.22
77 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Objective damage / min
127 vs 89
71 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 70 of 100, built on 7% time spent dead and 0.17 deaths a minute. Vision trails at 31, with 0.9 control wards a game.
Among supports
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 1.0, in your losses 0.6 · 22W 10L
Diamond supports with above-median kill participation win 51% of games; below it, 45%.
In your wins 41%, in your losses 42% · 22W 10L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 1.5, in your losses 0.8 · 22W 10L