Playstyle radar
17 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
17 gamesObjectivesStart here
Objective damage / min
262 vs 436 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.3 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
6.9 vs 10.1 typical
Push for plates after a won trade instead of resetting.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 61 of 100, built on 0.19 deaths a minute and 10% time spent dead. Farming trails at 25, with 374 gold a minute.
Among top laners
Zaahen top laners with above-median objective damage a minute win 77% of games; below it, 24%.
Zaahen top laners with above-median CS a minute win 59% of games; below it, 42%.
Zaahen top laners with above-median turret plates a game win 79% of games; below it, 28%.