Playstyle radar
25 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
25 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.14 vs 0.21
91 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Epic monsters / game
1.3 vs 0.8
84 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
CS at 10 min
75.0 vs 68.3
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 76 of 100, built on 0.15 deaths a minute and 10% time spent dead. Vision trails at 42, with 0.1 control wards a game.
Among top laners
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.
In your wins 0.0, in your losses 0.1 · 11W 14L