Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
824 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
0.8 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
2.5 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 58 of 100, built on 2.8 control wards a game and 1.00 vision score a minute. Farming trails at 37, with 34.4 CS at 10 min.
Among junglers
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 1040, in your losses 458 · 203W 197L
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.
This season, in your wins 1.2, in your losses 0.8 · 203W 197L
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 3.0, in your losses 1.4 · 203W 197L