Playstyle
32 games
Playstyle radar
32 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
7
of 100
What to work on
32 gamesSurvivabilityStart here
Deaths / min
0.37 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
19% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
4.8 vs 6.5 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Identity
Playmaker
In on every kill the team takes.
Among mid laners, aggression leads at 65 of 100, built on 49% kill participation and 2.8 solo kills a game. Survivability trails at 8, with 17% time spent dead.
Among mid laners
Locke mid laners with fewer deaths a minute than the median win 71% of games; with more, 30%.
In your wins 0.25, in your losses 0.41 · 12W 20L
Locke mid laners with less time spent dead than the median win 68% of games; with more, 32%.
In your wins 13%, in your losses 20% · 12W 20L
Locke mid laners with above-median CS a minute win 57% of games; below it, 43%.
In your wins 4.9, in your losses 5.1 · 12W 20L