Playstyle radar
14 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
12
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
18
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
18
of 100
What to work on
14 gamesFarmingStart here
CS / min
4.9 vs 6.5 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS at 10 min
45.9 vs 68.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 58 of 100, built on 22% team damage share and 782 damage a minute. Farming trails at 16, with 4.9 CS a minute.
Among mid laners
Locke mid laners with above-median CS a minute win 57% of games; below it, 43%.
Locke mid laners with fewer deaths a minute than the median win 71% of games; with more, 30%.
Locke mid laners with above-median CS at 10 min win 55% of games; below it, 46%.