Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
12 gamesVisionStart here
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
69.0 vs 74.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Damage / min
1228 vs 857
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Turret plates / game
12.7 vs 8.3
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Solo kills / game
4.0 vs 2.0
96 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 65 of 100, built on 1089 damage a minute and 25% team damage share. Vision trails at 40, with 0.0 control wards a game.
Among mid laners
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.
Diamond mid laners with above-median first blood rate win 55% of games; below it, 47%.