Playstyle
29 games
Playstyle radar
29 gamesCompared with Master+ mid laners, blended with players on the same champions.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 63 of 100, built on 0.18 deaths a minute and 10% time spent dead. Damage trails at 6, with 613 damage a minute.
Among mid laners
What to work on
29 gamesDamageStart here
Damage / min
625 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.1,269,565 games
In your wins 662, in your losses 568 · 14W 15L
Aggression
Solo kills / game
0.1 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.1,269,565 games
In your wins 0.1, in your losses 0.2 · 14W 15L
Aggression
Kills / min
0.11 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.1,269,565 games
In your wins 0.13, in your losses 0.08 · 14W 15L
Not a priority
Strengths
Deaths / min
0.18 vs 0.21
70 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
12
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100