Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
60 gamesVisionStart here
Vision score / min
2.05 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
0.5 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Kill participation
63% vs 55%
99 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 65 of 100, built on 0.19 deaths a minute and 8% time spent dead. Vision trails at 17, with 0.4 control wards a game.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
This season, in your wins 1.53, in your losses 1.30 · 42W 39L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
This season, in your wins 0.4, in your losses 0.3 · 42W 39L