Playstyle radar
37 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
69
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
37 gamesFarmingStart here
CS / min
6.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
66.6 vs 69.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Kills / min
0.28 vs 0.19
87 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Epic monsters / game
1.1 vs 0.7
74 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Solo kills / game
3.7 vs 2.4
81 of 100 against top laners, and it matters: the better half of Diamond top laners wins 58% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 77 of 100, built on 948 damage a minute and 25% team damage share. Vision trails at 38, with 0.2 control wards a game.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
In your wins 7.1, in your losses 5.9 · 26W 11L
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
In your wins 0.0, in your losses 0.7 · 26W 11L
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.
In your wins 59.4, in your losses 57.7 · 26W 11L