Playstyle
14 games
Playstyle radar
14 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
14 gamesDamageStart here
Damage / min
477 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.16 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.5 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Objective damage / min
1161 vs 967
81 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
Deaths / min
0.16 vs 0.20
78 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 61 of 100, built on 0.18 deaths a minute and 9% time spent dead. Damage trails at 20, with 488 damage a minute.
Among junglers
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.