Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season400 games
What to work on
60 gamesUtilityStart here
Heals + shields / min
388 vs 528 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
388 vs 528 typical
Peel for the carry through the whole fight instead of following the engage.
Objectives
Objective damage / min
93 vs 126 typical
Hit the objective while the team holds the area instead of chasing.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile for an Enchanter player among supports: survivability peaks at 56 while vision sits at 43, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Sona supports with above-median heals + shields a minute win 66% of games; below it, 36%.
This season, in your wins 195, in your losses 123 · 194W 200L
Sona supports with above-median ally heal + shield a minute win 66% of games; below it, 36%.
This season, in your wins 195, in your losses 123 · 194W 200L
Sona supports with above-median objective damage a minute win 80% of games; below it, 23%.
This season, in your wins 561, in your losses 317 · 194W 200L