Playstyle
26 games
Playstyle radar
26 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
78
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
26 gamesFarmingStart here
CS / min
6.2 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.0 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Epic monsters / game
2.3 vs 0.8
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Objective damage / min
599 vs 395
95 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Kill participation
40% vs 35%
73 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 77 of 100, built on 2.2 epic monsters a game and 514 objective damage a minute. Vision trails at 32, with 0.8 control wards a game.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.