Playstyle radar
10 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
83
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.4 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
0.8 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Epic monsters / game
1.8 vs 0.8
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Objective damage / min
554 vs 395
85 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Solo kills / game
4.2 vs 2.5
89 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 83 of 100, built on 2.0 epic monsters a game and 547 objective damage a minute. Vision trails at 39, with 0.1 control wards a game.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.