Playstyle radar
19 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
8
of 100
Farming
CS pace, gold income and early-lane farm
8
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
86
of 100
What to work on
19 gamesFarmingStart here
CS / min
5.3 vs 6.3 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
519 vs 661 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
353 vs 378 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.11 vs 0.18
90 of 100 against Diamond Shen players, and it matters: the better half of Shen top laners wins 70% of games, the other half 32%.
Time spent dead
7% vs 9%
79 of 100 against Diamond Shen players, and it matters: the better half of Shen top laners wins 67% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 91 of 100, built on 0.13 deaths a minute and 7% time spent dead. Damage trails at 0, with 14% team damage share. That is the Warden trade: damage is not where this class wins games.
Among top laners
Shen top laners with above-median CS a minute win 57% of games; below it, 45%.
Shen top laners with above-median damage a minute win 58% of games; below it, 44%.
Shen top laners with above-median gold a minute win 70% of games; below it, 32%.