Playstyle radar
12 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.4 vs 6.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
52.5 vs 59.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Turret plates / game
7.3 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.13 vs 0.18
78 of 100 against Diamond Shen players, and it matters: the better half of Shen top laners wins 70% of games, the other half 32%.
Epic monsters / game
1.2 vs 0.8
72 of 100 against Diamond Shen players, and it matters: the better half of Shen top laners wins 69% of games, the other half 34%.
Objective damage / min
336 vs 267
72 of 100 against Diamond Shen players, and it matters: the better half of Shen top laners wins 72% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 95 of 100, built on 0.14 deaths a minute and 8% time spent dead. Farming trails at 4, with 5.4 CS a minute.
Among top laners
Shen top laners with above-median CS a minute win 57% of games; below it, 45%.
Shen top laners with above-median CS at 10 min win 54% of games; below it, 49%.
Shen top laners with above-median turret plates a game win 77% of games; below it, 28%.