Playstyle radar
21 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
87
of 100
Damage
Damage per minute and share of the team's damage
96
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
21 gamesFarmingStart here
CS / min
6.6 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.53 vs 0.86 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.48 vs 0.30
100 of 100 against Zed players, and it matters: the better half of Zed junglers wins 63% of games, the other half 31%.
Gold / min
597 vs 509
100 of 100 against Zed players, and it matters: the better half of Zed junglers wins 66% of games, the other half 28%.
Turret plates / game
9.8 vs 3.7
100 of 100 against Zed players, and it matters: the better half of Zed junglers wins 72% of games, the other half 24%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 96 of 100, built on 1245 damage a minute and 30% team damage share. Vision trails at 13, with 1.7 wards cleared a game.
Among junglers
Zed junglers with above-median CS a minute win 65% of games; below it, 29%.
Zed junglers with above-median vision score a minute win 51% of games; below it, 43%.