Playstyle radar
21 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
21 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.3 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Damage / min
915 vs 693
92 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Turret plates / game
5.6 vs 4.2
71 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Team damage share
21% vs 19%
72 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 79 of 100, built on 1033 damage a minute and 24% team damage share. Survivability trails at 25, with 15% time spent dead.
Among junglers
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.