Playstyle
55 games
Playstyle radar
55 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Utility
Healing, shielding, lockdown and saves for allies
61
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
55 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Master+ Yuumi players. The strengths below are where the margin is widest.
Strengths
Turret plates / game
11.9 vs 8.6
89 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 79% of games, the other half 16%.
Damage / min
445 vs 287
100 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 56% of games, the other half 38%.
Objective damage / min
51 vs 25
86 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 65% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 85 of 100, built on 0.15 deaths a minute and 7% time spent dead. Vision trails at 51, with 3.4 wards cleared a game. For a Yuumi player that is the expected shape: against other Yuumi players, vision sits above the median.
Among supports