Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
last 60season240 games
What to work on
60 gamesUtilityStart here
Ally saves / game
4.33 vs 7.00 typical
Keep the save for the ally the enemy actually dives.
Utility
Ally heal + shield / min
450 vs 486 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Damage / min
398 vs 287
100 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 56% of games, the other half 38%.
Vision score / min
2.55 vs 2.01
90 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 54% of games, the other half 40%.
Control wards / game
7.6 vs 4.3
83 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 53% of games, the other half 42%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 95 of 100, built on 0.14 deaths a minute and 6% time spent dead. Aggression trails at 39, with 0% first blood rate. For a Yuumi player that is the expected shape: against other Yuumi players, aggression sits near the median.
Among supports
Yuumi supports with above-median ally saves a game win 55% of games; below it, 40%.
This season, in your wins 5.19, in your losses 4.43 · 115W 125L
Yuumi supports with above-median ally heal + shield a minute win 59% of games; below it, 35%.
This season, in your wins 455, in your losses 374 · 113W 122L