Playstyle radar
58 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
58 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
793 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Solo kills / game
1.9 vs 1.1
81 of 100 against junglers, and it matters: the better half of Master+ junglers wins 62% of games, the other half 48%.
Wards cleared / game
5.9 vs 4.1
82 of 100 against junglers. Keep it; it is part of how the games get won.
Team damage share
22% vs 20%
77 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, aggression leads at 60 of 100, built on 1.3 solo kills a game and 0.22 kills a minute. Survivability trails at 24, with 12% time spent dead.
Among junglers
Master+ junglers with fewer deaths a minute than the median win 77% of games; with more, 27%.
In your wins 0.19, in your losses 0.30 · 26W 32L
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
In your wins 10%, in your losses 13% · 26W 32L
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
In your wins 634, in your losses 303 · 26W 32L