Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
last 60season326 games
What to work on
60 gamesAggressionStart here
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.17 vs 0.22
79 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Time spent dead
7% vs 8%
77 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Turret plates / game
7.3 vs 5.9
72 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 74 of 100, built on 0.17 deaths a minute and 7% time spent dead. Aggression trails at 38, with 3% first blood rate.
Among supports
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
This season, in your wins 8%, in your losses 4% · 172W 152L