Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
last 60season105 games
What to work on
60 gamesVisionStart here
Vision score / min
0.75 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
0.9 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.4 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 67 of 100, built on 19% team damage share and 673 damage a minute. Vision trails at 30, with 1.2 control wards a game.
Among junglers
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 1.66, in your losses 1.59 · 52W 53L
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.
This season, in your wins 0.9, in your losses 0.7 · 52W 53L
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.
This season, in your wins 1.6, in your losses 1.1 · 52W 53L