Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
5.8 vs 6.4 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Epic monsters / game
2.0 vs 0.7
100 of 100 against Poppy players, and it matters: the better half of Poppy top laners wins 69% of games, the other half 34%.
Turret plates / game
11.5 vs 8.8
79 of 100 against Poppy players, and it matters: the better half of Poppy top laners wins 78% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 59 of 100, built on 1.5 epic monsters a game and 10.8 turret plates a game. Farming trails at 25, with 53.2 CS at 10 min.
Among top laners
Poppy top laners with fewer deaths a minute than the median win 70% of games; with more, 31%.
Poppy top laners with less time spent dead than the median win 67% of games; with more, 34%.
Poppy top laners with above-median CS a minute win 56% of games; below it, 45%.