Playstyle
20 games
Playstyle radar
20 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
20 gamesFarmingStart here
CS / min
6.1 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.59 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Epic monsters / game
1.8 vs 0.8
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Objective damage / min
579 vs 406
88 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
First blood rate
33% vs 11%
98 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 48%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 69 of 100, built on 2.0 epic monsters a game and 534 objective damage a minute. Vision trails at 17, with 0.72 vision score a minute.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.