Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
last 60season133 games
What to work on
60 gamesFarmingStart here
CS / min
6.2 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.53 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
214 vs 275 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
First blood rate
25% vs 13%
77 of 100 against Master+ Vex players, and it matters: the better half of Vex mid laners wins 59% of games, the other half 51%.
Identity
Playmaker
In on every kill the team takes.
Among mid laners, aggression leads at 65 of 100, built on 23% first blood rate and 49% kill participation. Vision trails at 11, with 0.59 vision score a minute.
Among mid laners
Vex mid laners with above-median CS a minute win 57% of games; below it, 47%.
This season, in your wins 6.5, in your losses 5.4 · 69W 64L
Vex mid laners with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 0.57, in your losses 0.66 · 69W 64L
Vex mid laners with above-median objective damage a minute win 76% of games; below it, 27%.
This season, in your wins 400, in your losses 191 · 67W 64L