Playstyle radar
13 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
16
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.0 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.53 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
210 vs 275 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
First blood rate
25% vs 13%
77 of 100 against Master+ Vex players, and it matters: the better half of Vex mid laners wins 59% of games, the other half 51%.
Kill participation
52% vs 48%
73 of 100 against Master+ Vex players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, aggression leads at 73 of 100, built on 54% kill participation and 23% first blood rate. Farming trails at 17, with 6.0 CS a minute.
Among mid laners
Vex mid laners with above-median CS a minute win 57% of games; below it, 47%.
Vex mid laners with above-median vision score a minute win 56% of games; below it, 48%.
Vex mid laners with above-median objective damage a minute win 76% of games; below it, 27%.