Playstyle radar
29 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
29 gamesVisionStart here
Control wards / game
1.1 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.14 vs 0.20
93 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Turret plates / game
6.5 vs 4.4
90 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Time spent dead
8% vs 10%
82 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 31%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 80 of 100, built on 0.14 deaths a minute and 8% time spent dead. Vision trails at 42, with 0.91 vision score a minute.
Among junglers
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.
In your wins 1.1, in your losses 1.1 · 15W 14L