Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
last 60season394 games
What to work on
60 gamesDamageStart here
Damage / min
567 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.20 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Epic monsters / game
2.3 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 67 of 100, built on 8% time spent dead and 0.17 deaths a minute. Damage trails at 17, with 547 damage a minute.
Among junglers
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
This season, in your wins 708, in your losses 581 · 206W 188L
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.
This season, in your wins 0.30, in your losses 0.20 · 206W 188L
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 3.4, in your losses 1.3 · 206W 188L