Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
last 60season238 games
What to work on
60 gamesAggressionStart here
Kills / min
0.22 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.9 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
2.5 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 61 of 100, built on 3.0 control wards a game and 1.08 vision score a minute. Aggression trails at 35, with 7% first blood rate.
Among junglers
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.
This season, in your wins 0.25, in your losses 0.16 · 123W 115L
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.
This season, in your wins 1.0, in your losses 0.6 · 123W 115L
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 3.4, in your losses 1.5 · 123W 115L