Playstyle radar
12 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Solo kills / game
1.1 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
377 vs 417 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Vision score / min
1.00 vs 0.80
86 of 100 against top laners, and it matters: the better half of Master+ top laners wins 55% of games, the other half 49%.
Control wards / game
1.6 vs 0.4
80 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 50%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 67 of 100, built on 1.00 vision score a minute and 2.6 control wards a game. Aggression trails at 31, with 0.15 kills a minute.
Among top laners
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
Master+ top laners with above-median solo kills a game win 63% of games; below it, 45%.
Master+ top laners with above-median gold a minute win 70% of games; below it, 34%.