Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season198 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.95 vs 1.03 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Gold / min
558 vs 501
89 of 100 against Graves players, and it matters: the better half of Graves junglers wins 75% of games, the other half 25%.
Damage / min
941 vs 788
78 of 100 against Graves players, and it matters: the better half of Graves junglers wins 62% of games, the other half 38%.
Kills / min
0.38 vs 0.31
75 of 100 against Graves players, and it matters: the better half of Graves junglers wins 70% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 81 of 100, built on 24% team damage share and 870 damage a minute. Objectives trails at 46, with 865 objective damage a minute.
Among junglers
Graves junglers with less time spent dead than the median win 71% of games; with more, 29%.
This season, in your wins 8%, in your losses 12% · 107W 91L
Graves junglers with above-median vision score a minute win 56% of games; below it, 43%.
This season, in your wins 1.00, in your losses 0.94 · 107W 91L