Playstyle
35 games
Playstyle radar
35 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
35 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Graves players. The strengths below are where the margin is widest.
Strengths
Damage / min
942 vs 788
78 of 100 against Graves players, and it matters: the better half of Graves junglers wins 62% of games, the other half 38%.
Team damage share
26% vs 21%
91 of 100 against Graves players, and it matters: the better half of Graves junglers wins 52% of games, the other half 47%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 87 of 100, built on 25% team damage share and 883 damage a minute. Objectives trails at 54, with 4.6 turret plates a game. For a Graves player that is the expected shape: against other Graves players, objectives sits near the median.
Among junglers