Playstyle radar
12 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
12 gamesVisionStart here
Vision score / min
2.32 vs 2.56 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.14 vs 0.20
82 of 100 against supports, and it matters: the better half of Platinum supports wins 66% of games, the other half 33%.
Objective damage / min
146 vs 91
76 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
Turret plates / game
8.0 vs 6.1
75 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 63 of 100, built on 0.16 deaths a minute and 8% time spent dead. Aggression trails at 37, with 0% first blood rate.
Among supports
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.
Platinum supports with above-median first blood rate win 53% of games; below it, 49%.