Playstyle radar
16 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
16 gamesVisionStart here
Vision score / min
2.22 vs 2.56 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Turret plates / game
10.2 vs 6.1
100 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Ally saves / game
2.30 vs 0.50
73 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 64 of 100, built on 0.17 deaths a minute and 8% time spent dead. Aggression trails at 29, with 44% kill participation.
Among supports
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.