Playstyle
20 games
Playstyle radar
20 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
20 gamesAggressionStart here
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Kills / min
0.24 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Turret plates / game
6.8 vs 4.3
93 of 100 against junglers, and it matters: the better half of junglers wins 77% of games, the other half 27%.
Deaths / min
0.14 vs 0.20
89 of 100 against junglers, and it matters: the better half of junglers wins 74% of games, the other half 26%.
Epic monsters / game
3.4 vs 2.7
81 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 75 of 100, built on 1.17 vision score a minute and 4.0 control wards a game. Aggression trails at 35, with 0% first blood rate.
Among junglers
junglers with above-median first blood rate win 57% of games; below it, 49%.
junglers with above-median kills a minute win 65% of games; below it, 35%.