Playstyle
31 games
Playstyle radar
31 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
31 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
224 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.5 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Damage / min
988 vs 860
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Wards cleared / game
3.0 vs 2.0
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 45%.
Kill participation
54% vs 43%
100 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 59 of 100, built on 920 damage a minute and 24% team damage share. Objectives trails at 25, with 0.5 epic monsters a game.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 0.8, in your losses 0.4 · 12W 19L
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
In your wins 359, in your losses 186 · 12W 19L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.3, in your losses 1.1 · 12W 19L