Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
16 gamesAggressionStart here
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Solo kills / game
2.0 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
0.6 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Gold / min
507 vs 413
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Kills / min
0.31 vs 0.20
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Damage / min
1151 vs 803
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 50 of 100, built on 726 damage a minute and 21% team damage share. Objectives trails at 33, with 1.0 epic monsters a game.
Among top laners
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.