Playstyle radar
33 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
33 gamesFarmingStart here
CS / min
6.3 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.4 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
272 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Kills / min
0.32 vs 0.25
75 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Team damage share
28% vs 24%
93 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 59 of 100, built on 26% team damage share and 802 damage a minute. Objectives trails at 33, with 0.5 epic monsters a game.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
In your wins 6.3, in your losses 7.1 · 18W 15L
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
In your wins 0.7, in your losses 0.3 · 18W 15L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
In your wins 352, in your losses 271 · 18W 15L