Playstyle radar
14 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.55 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Gold / min
495 vs 433
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Turret plates / game
13.0 vs 8.5
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Objective damage / min
495 vs 325
94 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 57 of 100, built on 7.9 CS a minute and 64.1 CS at 10 min. Vision trails at 30, with 0.60 vision score a minute.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.