Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
last 60season92 games
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
63.3 vs 65.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Objective damage / min
419 vs 269
100 of 100 against Zac players, and it matters: the better half of Zac mid laners wins 72% of games, the other half 29%.
Turret plates / game
11.5 vs 8.7
85 of 100 against Zac players, and it matters: the better half of Zac mid laners wins 76% of games, the other half 26%.
Deaths / min
0.15 vs 0.18
76 of 100 against Zac players, and it matters: the better half of Zac mid laners wins 73% of games, the other half 28%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 89 of 100, built on 7% time spent dead and 0.15 deaths a minute. Farming trails at 33, with 63.3 CS at 10 min. For a Zac player that is the expected shape: against other Zac players, farming sits above the median.
Among mid laners
Zac mid laners with above-median control wards a game win 55% of games; below it, 47%.
This season, in your wins 0.0, in your losses 0.0 · 48W 44L
Zac mid laners with above-median CS at 10 min win 56% of games; below it, 45%.
This season, in your wins 63.2, in your losses 61.2 · 48W 44L