Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
73
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
410 vs 269
100 of 100 against Zac players, and it matters: the better half of Zac mid laners wins 72% of games, the other half 29%.
Turret plates / game
11.4 vs 8.7
84 of 100 against Zac players, and it matters: the better half of Zac mid laners wins 76% of games, the other half 26%.
Deaths / min
0.15 vs 0.18
79 of 100 against Zac players, and it matters: the better half of Zac mid laners wins 73% of games, the other half 28%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 89 of 100, built on 0.15 deaths a minute and 7% time spent dead. Farming trails at 33, with 64.2 CS at 10 min. For a Zac player that is the expected shape: against other Zac players, farming sits above the median.
Among mid laners
Zac mid laners with above-median control wards a game win 55% of games; below it, 47%.
This season, in your wins 0.0, in your losses 0.0 · 47W 40L