Playstyle radar
23 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
23 gamesFarmingStart here
Gold / min
375 vs 422 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
728 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.3 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.9 vs 0.9
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 60 of 100, built on 0.19 deaths a minute and 10% time spent dead. Aggression trails at 30, with 0.15 kills a minute.
Among mid laners
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.