Playstyle radar
10 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
10 gamesAggressionStart here
Solo kills / game
0.9 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
4.3 vs 8.4 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
212 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Epic monsters / game
1.4 vs 0.9
77 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Deaths / min
0.16 vs 0.20
75 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Time spent dead
9% vs 11%
71 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 72 of 100, built on 0.15 deaths a minute and 8% time spent dead. Objectives trails at 38, with 4.1 turret plates a game.
Among mid laners
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.