Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season173 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
288 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
7.7 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
403 vs 417 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 64 of 100, built on 46.1 CS at 10 min and 4.7 CS a minute. Vision trails at 37, with 1.4 control wards a game.
Among top laners
Master+ top laners with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 489, in your losses 196 · 80W 86L
Master+ top laners with above-median turret plates a game win 76% of games; below it, 30%.
This season, in your wins 11.3, in your losses 4.6 · 83W 90L
Master+ top laners with above-median gold a minute win 70% of games; below it, 34%.
This season, in your wins 413, in your losses 356 · 83W 90L